Struppi

Hannibal's legacy or The Last Man Standing

Struppi    5
Its time to put on your tryhard pants and get ready because after over 2 years
 
______________Last Man Standing______________
 
is coming back!
 
 
 
earth_planet_explosion-wide.jpg   
 
 
In this thread i will post the changelog of what i have done so far to make the map more playable and fix the things that are broken or not intended to happen.
 
I also encourage the discussion about said changes via this forum.
 
If you know someone who would like to say somthing about this topic please contact them as not all people who played this map uses this forum.
 
 
 
Blue = Updated (see update date)
Yellow = To discuss
Red = OutDated / Currently Reworking
[SPOILER="LMS Changelog"][/SPOILER][SPOILER="LMS Changelog"][/spoiler]
[SPOILER="LMS Changelog"]
Change Log
Last Update : 30.August.2017
 
Stage 1 / Stage 1 Extreme
________________________________________
Moved tank spawn location on normal mode
Fixed end_door_barrel exploding after door is already broken
Fixed missle morta sound not playing
Fixed Wall passable by displacement
Added end vent push trigger that pushes players up/out the vent from the generator room
Moved end heli path for secondary end hold
Removed ladder from secondary end hold
Fixed end elevator floor
Fixed end elevator grate breaking dmg filter
Added end elevator text
Added break for crane ladder
Fixed multiple respawn dumpsters enabling too early.
Fixed displacment holes
 
 
Stage 2 / Stage 2 Extreme
________________________________________
Moved grinder teleport location dumpster
Added end/bridge/afk teleport
Fixed car hitbox
Added killing the cars from bridge befor escaping
Deleted the ladder to the grinder bottom
Fixed special human item spawn locations
Deleted the 3 last bottom ladders from "Factory" area
Added playerclip to second toggleable_bridge
 
 
Stage 3 / Stage 3 Extreme
________________________________________
Deleted helper pipe for first door button
Delayed the lower doors from opening at the loud elevators
Reduced the random spawn timer of the elevator pipes
Increased the spawn rate of the broken pipes
Added boss fight camera
Fixed boss fight camera
 
 
Stage 4 / Stage 4 Extreme
________________________________________
Moved the outside fuelspawn on the wall
Added train teleport for zombies
Added teleporter to the destroyed fuel_tank_truck
Change escape heli waiting time to 15
 
 
Stage 5 / Stage 5 Extreme
________________________________________
Change mother zombie ratio to 32
 
 
General
________________________________________
Fixed juggernaut filter
Fixed white superior ending credit textures
Removed unused speedbuff models
Fixed human item description
Fixed human item spawn location
Deleted direction signs
Fixed special items not getting nuked
Decreased the admin room button delay
Added score to the generator activator
Fixed some fade distances on models
 
[/SPOILER]
If you want to check the map in editor you can download it HERE
Its the original file that Kaemon uploaded on his blog.
 
I hope you guys are interested in this map getting worked on again and i will invite all the people to the private beta test who are willing to participate and writing a short thing here what they would like to change or fix in the upcoming version.
 
 
Dont forget to spread the word and ill see you on the other side :feelsamazingman:
 
Help messeges from hannibal in the pre warmup round:
some might be outdated
 
REACHING A CHECKPOINT MEANS THE STAGE WILL NOT REPEAT
IF YOU LOOSE YOU PLAY THE NEXT ONE
 
THE FINAL STAGE EXPERIENCE WILL DEPEND COMPLETELY ON
HOW YOU PLAYED THE PREVIOUS ONES
 
YOUR ACTIONS WILL CHANGE THE NEXT ROUNDS EVENTS AND REWARDS!
MASTER THE MAP TO UNLOCK EXTREME
 
FOUR TEAMS WILL TURN THE GENERATORS! A FIFTH ONE WILL ACTIVATE THE ZOMBIE MASS CURE!
 
THINK YOUR ACTIONS! BE FAST! PLAY COOP! SOME SITUATIONS REQUIRE SKILLS AND SOME SACRIFICE!
 
NO TELEPORTS AND NO INVISIBLE WALLS! GO WHEREVER YOU WANT!
 
NO MASS TELEPORTS! PLAY AS YOU WANT BUT DONT FORGET THE COUNTDOWN TO
THE NUKE WILL NOT WAIT FOR YOU!
 
UNLOCKING EXTREME REQUIRES YOU TO COMPLETE AT LEAST THE 50% OF EVENTS
 
ZOMBIES TIP: THE ENVIRONMENT IS YOUR ALLY! THERE IS ALWAYS MORE THAN ONE PATH
 
HUMANS TIP: EACH ONE OF THE FIRST FOUR STAGE HAVE A GENERATOR. YOUR OBJECTIVE IS TURNING THEM ON
 
ZOMBIES TIP: SOME ZOMBIE ITEMS ARE POWERFUL  BUT THEY REQUIRE TO BE USED PROPERLY!
 
EXPLOSIONS ARE MEANT TO HURT BOTH TEAMS THE MOST OF CASES! BE CAREFUL
 
A GLOBAL NUKE WILL ANNIHILATE EVERY HUMAN  AFTER 9 MINUTES
 
EVEN A SINGLE HUMAN CAN CHANGE THE GAME! THE FUTURE IS NOT WRITTEN IN STONE!
 
THE CONTAINERS FULL OF BODIES WILL BE THE STARTING POINT OF RESPAWNED ZOMBIES
 
 
:tbc:

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FPT    1
17 часов назад, Struppi сказал:

NO TELEPORTS AND NO INVISIBLE WALLS! GO WHEREVER YOU WANT!

oh mai...

The time is come :D
Wish you good luck to finish it up ;)

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.george    0
9 hours ago, FPT said:

oh mai...

The time is come :D
Wish you good luck to finish it up ;)

technically there are teleports now so struppi broke the hint D:

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Guest PàràdOx   
Guest PàràdOx

I have never played this map but i encourage you to finish it :-D good luck dude

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Struppi    5
On 21.9.2017 at 8:43 AM, inGame said:

will you make any fixes yet? Because I'm still waiting stable version to add it on NiDE :)

Yes i am already working on b6

 

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Struppi    5

Final version of Last Man Standing is here
ze_last_man_standing_v4

you can download it

HERE
or you can download it from the Gamebanan site 
HERE
also its possible to download the .vmf file for version v4
HERE



Changelog for b7 > v4

Stage 1
Changed Tank health for humans and zombies
Changed tank breaks when zombie dies inside
Changed ending building


Stage 2
Fixed factory door button unlocks too quickly
Fixed cars moving from humans
Fixed glitch win for humans
Reduced main entrance door toggle delay


Stage 3
Fixed speedy zombies at end
Added ignite to firepipe
Fixed doors closing too fast in mako testing labs
Increase Tank throw strength
Fixed glass texture reflection


Stage 4
Added more scenary
Changed ending hold
Changed start vehicle
Fixed start vehicle trigger


Stage 5
Changed zombie health to 1000
Changed truck hold site
Fixed areaportalwindow flickering


All Stages
Reduced mech minigun dmg
Fixed more displacement errors
Added modulate_grass.vtf
Fixed missing particle materials
Added colorcorrection
Added Cubemaps
Added Radar

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