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Struppi

Mapper
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About Struppi

  • Rank
    Unloze Director
  • Birthday 11/10/1994
  1. Final version of Last Man Standing is here ze_last_man_standing_v4 you can download itHEREor you can download it from the Gamebanan site HEREalso its possible to download the .vmf file for version v4HEREChangelog for b7 > v4Stage 1Changed Tank health for humans and zombies Changed tank breaks when zombie dies inside Changed ending buildingStage 2Fixed factory door button unlocks too quickly Fixed cars moving from humans Fixed glitch win for humans Reduced main entrance door toggle delayStage 3Fixed speedy zombies at end Added ignite to firepipe Fixed doors closing too fast in mako testing labs Increase Tank throw strength Fixed glass texture reflectionStage 4Added more scenary Changed ending hold Changed start vehicle Fixed start vehicle triggerStage 5Changed zombie health to 1000 Changed truck hold site Fixed areaportalwindow flickeringAll StagesReduced mech minigun dmg Fixed more displacement errors Added modulate_grass.vtf Fixed missing particle materials Added colorcorrection Added Cubemaps Added Radar
  2. ze_last_man_standing_b6 available now here: https://www.struppi-design.com/projects/counter-strike-source/last-man-standing/ Official Youtube Soundtrack for Last Man Standing here: https://www.youtube.com/playlist?list=PLZVYyCmm2ZU9_zocH5bRG8P9_taNWaIBF
  3. Yes i am already working on b6
  4. Version b5 is available now! download @ https://www.struppi-design.com/last-man-standing/
  5. Its time to test this mess! You can download the map on my website here https://www.struppi-design.com/last-man-standing/
  6. Its time to put on your tryhard pants and get ready because after over 2 years ______________Last Man Standing______________ is coming back! In this thread i will post the changelog of what i have done so far to make the map more playable and fix the things that are broken or not intended to happen. I also encourage the discussion about said changes via this forum. If you know someone who would like to say somthing about this topic please contact them as not all people who played this map uses this forum. Blue = Updated (see update date) Yellow = To discuss Red = OutDated / Currently Reworking [SPOILER="LMS Changelog"][/SPOILER][SPOILER="LMS Changelog"][/spoiler] [SPOILER="LMS Changelog"] Change Log Last Update : 30.August.2017 Stage 1 / Stage 1 Extreme ________________________________________ Moved tank spawn location on normal mode Fixed end_door_barrel exploding after door is already broken Fixed missle morta sound not playing Fixed Wall passable by displacement Added end vent push trigger that pushes players up/out the vent from the generator room Moved end heli path for secondary end hold Removed ladder from secondary end hold Fixed end elevator floor Fixed end elevator grate breaking dmg filter Added end elevator text Added break for crane ladder Fixed multiple respawn dumpsters enabling too early. Fixed displacment holes Stage 2 / Stage 2 Extreme ________________________________________ Moved grinder teleport location dumpster Added end/bridge/afk teleport Fixed car hitbox Added killing the cars from bridge befor escaping Deleted the ladder to the grinder bottom Fixed special human item spawn locations Deleted the 3 last bottom ladders from "Factory" area Added playerclip to second toggleable_bridge Stage 3 / Stage 3 Extreme ________________________________________ Deleted helper pipe for first door button Delayed the lower doors from opening at the loud elevators Reduced the random spawn timer of the elevator pipes Increased the spawn rate of the broken pipes Added boss fight camera Fixed boss fight camera Stage 4 / Stage 4 Extreme ________________________________________ Moved the outside fuelspawn on the wall Added train teleport for zombies Added teleporter to the destroyed fuel_tank_truck Change escape heli waiting time to 15 Stage 5 / Stage 5 Extreme ________________________________________ Change mother zombie ratio to 32 General ________________________________________ Fixed juggernaut filter Fixed white superior ending credit textures Removed unused speedbuff models Fixed human item description Fixed human item spawn location Deleted direction signs Fixed special items not getting nuked Decreased the admin room button delay Added score to the generator activator Fixed some fade distances on models [/SPOILER] If you want to check the map in editor you can download it HERE Its the original file that Kaemon uploaded on his blog. I hope you guys are interested in this map getting worked on again and i will invite all the people to the private beta test who are willing to participate and writing a short thing here what they would like to change or fix in the upcoming version. Dont forget to spread the word and ill see you on the other side Help messeges from hannibal in the pre warmup round: some might be outdated REACHING A CHECKPOINT MEANS THE STAGE WILL NOT REPEAT IF YOU LOOSE YOU PLAY THE NEXT ONE THE FINAL STAGE EXPERIENCE WILL DEPEND COMPLETELY ON HOW YOU PLAYED THE PREVIOUS ONES YOUR ACTIONS WILL CHANGE THE NEXT ROUNDS EVENTS AND REWARDS! MASTER THE MAP TO UNLOCK EXTREME FOUR TEAMS WILL TURN THE GENERATORS! A FIFTH ONE WILL ACTIVATE THE ZOMBIE MASS CURE! THINK YOUR ACTIONS! BE FAST! PLAY COOP! SOME SITUATIONS REQUIRE SKILLS AND SOME SACRIFICE! NO TELEPORTS AND NO INVISIBLE WALLS! GO WHEREVER YOU WANT! NO MASS TELEPORTS! PLAY AS YOU WANT BUT DONT FORGET THE COUNTDOWN TO THE NUKE WILL NOT WAIT FOR YOU! UNLOCKING EXTREME REQUIRES YOU TO COMPLETE AT LEAST THE 50% OF EVENTS ZOMBIES TIP: THE ENVIRONMENT IS YOUR ALLY! THERE IS ALWAYS MORE THAN ONE PATH HUMANS TIP: EACH ONE OF THE FIRST FOUR STAGE HAVE A GENERATOR. YOUR OBJECTIVE IS TURNING THEM ON ZOMBIES TIP: SOME ZOMBIE ITEMS ARE POWERFUL BUT THEY REQUIRE TO BE USED PROPERLY! EXPLOSIONS ARE MEANT TO HURT BOTH TEAMS THE MOST OF CASES! BE CAREFUL A GLOBAL NUKE WILL ANNIHILATE EVERY HUMAN AFTER 9 MINUTES EVEN A SINGLE HUMAN CAN CHANGE THE GAME! THE FUTURE IS NOT WRITTEN IN STONE! THE CONTAINERS FULL OF BODIES WILL BE THE STARTING POINT OF RESPAWNED ZOMBIES

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